
Leave your questions in the comment section below! Final NotesĭaVinci Resolve 17 might not be used for complex 3D object, but it has a powerful engine that can be used very well in producing vfx or 3D environment for your next video editing project.
metallic map to specular intensity inputĬonnect all these texture maps to each and any element of the 3D model and you will get the final well textured 3D model of the flying machine used in this tutorial. base color map to diffuse color input of cook-torrance. There are four shaders we can use in DaVinci Resolve 17:įor this tutorial we will use the cook-torrance shader node, as it allows us to utilize the roughness map. The model is divided in many parts, represented in form of nodes in Resolve 17.ĭaVinci Resolve 17 is limited when it comes to presenting each texture model, that is why in this tutorial we use only a limited set of textures. You will just need to go quickly through each part to learn more about it. We use the Fusion -> Import -> FBX Scene … feature.Īfter importing it, you will see the whole structure of the 3D model.Ī good thing about this model is that it is well structured and divided. We can import any 3D mesh or model from the Fusion page of DaVinci Resolve 17. Import the 3D model in DaVinci Resolve 17 The textures have the alpha channel included, which is also very important and make their usage a lot easier in DaVinci Resolve.
Most importantly, it has excellent quality textures, available in png image format. It is available in many 3D formats like: blend, fbx, obj. The perfect model for this tutorial can be found here: It is mostly used in gaming design and places where performance is very important! I was also looking to find a low-poly model.Ī low poly model as a low number of polygons and it doesn’t overwhelm your machine.
I was looking for a more complex model that would be compatible with this tutorial. Well, there are many websites that offer free 3D model.